Kinematics Calculator

Pick the two unknowns, enter the other three of displacement, initial velocity, final velocity, acceleration and time, and get the answer with every equation shown.

Displacement s100.0000 m
m/s

-1000000000000 – 1000000000000

m/s²

-1000000000000 – 1000000000000

s

1e-12 – 1000000000000

Displacement s

100.0000 m

  • Initial velocity u0.0000 m/s
  • Final velocity v20.0000 m/s
  • Acceleration a2.0000 m/s²
  • Time t10.0000 s
  • Average velocity (u + v) ÷ 210.0000 m/s

Assumes constant acceleration along a straight line. Signs give direction: choose one direction as positive and keep it for every value.

How this was calculated

v = u + at = 0 + 2 × 10 = 20 m/s.

s = ut + ½at² = 0 × 10 + ½ × 2 × 10² = 100 m.

The five SUVAT equations

For motion in a straight line with constant acceleration, five quantities are linked: displacement s, initial velocity u, final velocity v, acceleration a and time t. Know any three and the other two follow.

Each equation leaves out one quantity, so the calculator picks the one that does not need the value you are missing.

Equations of uniformly accelerated motion
EquationLeaves out
v = u + ats
s = ut + ½at²v
s = ½(u + v)ta
v² = u² + 2ast
s = vt − ½at²u

Worked example

A car speeds up from 10 m/s to 30 m/s at 4 m/s². Time t = (v − u) ÷ a = (30 − 10) ÷ 4 = 5 s. Distance s = (v² − u²) ÷ 2a = (900 − 100) ÷ 8 = 100 m.

Check with s = ½(u + v)t = ½ × 40 × 5 = 100 m. The average velocity over the interval is (10 + 30) ÷ 2 = 20 m/s.

When there are two answers for time

Solving for time from s, u and a (or s, v and a) means solving a quadratic, which can have two non-negative roots. A ball thrown straight up at 20 m/s (a = −9.80665 m/s²) is 15 m high at about 0.99 s on the way up and again at about 3.09 s on the way down.

The calculator shows the earlier time as the main result and lists both solutions in a table. If no real, non-negative time exists, the object never reaches that displacement and you get a clear message instead.

Speed, distance and time in everyday units

Average velocity mode accepts distance in meters, kilometers, miles or feet, time in seconds, minutes, hours or h:mm:ss, and speed in m/s, km/h or mph. The calculator converts every input to SI, applies v̄ = s ÷ t, s = v̄t or t = s ÷ v̄, and converts the answer back, showing each conversion as a step.

Example: a marathon of 42.195 km run in 2:00:00 is 42,195 m ÷ 7,200 s = 5.860 m/s, or 21.0975 km/h. At 60 mph for 1.5 h a car covers 60 × 1,609.344 ÷ 3,600 = 26.8224 m/s × 5,400 s = 144,841 m, which is 90 miles. Unit factors are exact: 1 mi = 1,609.344 m and 1 ft = 0.3048 m.

Signs, units and average velocity

Choose one direction as positive and give every velocity, acceleration and displacement a sign relative to it. Deceleration is simply a negative acceleration when moving in the positive direction.

Average velocity mode uses v̄ = Δs ÷ Δt, which holds for any motion, and can also rearrange to s = v̄t or t = s ÷ v̄. The shortcut v̄ = (u + v) ÷ 2 is only true when acceleration is constant. SUVAT mode works in SI units: meters, seconds, m/s and m/s².

How to use the Kinematics Calculator

Pick what you want to find and enter the three values you know.

  1. Choose the mode

    Use constant acceleration for SUVAT problems or average velocity for displacement over time.

  2. Pick the unknowns

    Select which two quantities to solve for.

  3. Enter the knowns

    Type the other three values with signs for direction.

  4. Read the answer

    See the result, the other quantities and each equation with your numbers.

References

Frequently asked questions

Can I use miles, kilometers, mph or hours and minutes?

Yes, in average velocity mode. Pick meters, kilometers, miles or feet for distance; seconds, minutes, hours or h:mm:ss for time; and m/s, km/h or mph for speed. Each conversion to SI is shown as a step.

What does SUVAT stand for?

The five variables: s for displacement, u for initial velocity, v for final velocity, a for acceleration and t for time.

Can I use SUVAT when acceleration changes?

No. The equations assume constant acceleration. For changing acceleration, split the motion into constant-acceleration pieces or use calculus. Average velocity = displacement ÷ time still holds for any motion.

Why is my displacement negative?

A negative displacement means the object finished behind its starting point in the direction you chose as positive, for example a ball that falls below the point it was thrown from.

Last updated . Results are estimates for informational purposes only.